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OnePlus 12 uses "HyperRendering" to run at 120fps "for all games"

Featured image for OnePlus 12 uses

OnePlus claims that its new flagship, the OnePlus 12 can run all Android games at 120fps with “HyperRendering”. Interestingly, many games, for example, Genshin Impact are capped at 60fps on Android and you don’t even have the option to bump the frame rate up to 120fps even if your shiny new flagship can handle that much processing.

To deal with this OnePlus has developed something called the “Trinity Engine” that uses “HyperRendering” to let you experience 120 frames per second “for all games”. Keeping the terminologies in mind, the OnePlus 12 is using frame interpolation techniques. Notably, this creates additional frames between frames of a lower frames-per-second render (for example, 60fps) to make it look smoother on the display.

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OnePlus 12 leverages frame interpolation to achieve a “120Hz frame rate for all games”

To be precise, this isn’t the first time a smartphone is using this technique to make videos and even games look smoother. For example, Samsung‘s recently launched Galaxy S24 Ultra applies this technique in multiple aspects including video playback.

Now you may ask, what is special here in the OnePlus 12 then? Well, OnePlus is talking about how they have achieved the result, which sounds a bit special. On the hardware side, OnePlus is using a dedicated “Independent Visual Processor” to help the device achieve the above-mentioned frame interpolation.

The company explains “For avid gamers seeking hyper-realistic and ultra-immersive mobile gaming experiences, the OnePlus 12 offers the perfect solution in the form of HyperRendering. Built upon OnePlus’ in-house graphics algorithms and a dedicated Pixelworks X7 Independent Visual Processor, this groundbreaking visual quality enhancement technology empowers the OnePlus 12 to deliver super-resolution picture quality with remarkable efficiency. In fact, the device achieves a 120Hz frame rate for all games through frame interpolation technology while ensuring real-time HDR color calibration.”

Nonetheless, the support of 120fps in all games is just a claim at this point. We will need to test it before commenting on the actual user experience with the “HyperRendering”.